At last! Progress!
Of my indie game dev experience to date, the biggest setback to progress is the day job. But alas, bills need to be paid.
Enough whining though, on to some news. After a decent ammount of time spend today some difficulty is actually being worked out in the game. We now have enemies! (As harmless as they may seem) Not only that but attacks no longer fire through walls! Huzzah!
As a treat, here's some video of the latest build.
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