Monday, October 18, 2010

Oh Torque X... You silly bugger

Well... I've always seen people complain about Garage Games, or Torque by IA as it is now. They've always said how fickle they are and how they do a half-assed job.

Now, I half agree and I half don't agree with this.

I use Torque X, which anyone reading this who uses it will know TX did not get the love it needed or deserved. I'd say Torque built an awesome engine, which they did, but they failed to make it work... I've only used it for a year and a half but I've seen a ton of hopeful tid-bits from the staff that things will be better, they're going to fix it properly, they're going to do this and that. In the end they end-of-lifed it and moved on.

They decided to scrap their XNA 3.1 platform entirely to switch to an XNA 4.0 platform and totally focus on the new Windows Phone 7 (which is overhyped and a bit late in the game, iPhone and Android beat them to it). I can understand their intentions seeing as how Microsoft is putting a TON of money in to advertising to try to hype it as much as possible. I hope it works out, I'll be porting some of my games to Windows Phone 7 if it turns out to be reliable. In the mean time, Microsoft pushed XBox 360 to the backburner and Torque followed suit.

Now, we're left with some amazing forum community members who have taken it upon themselves to totally port Torque X 3.1 to the new 4.0 framework. Which is awesome! I can't thank these guys enough for taking one for the team and doing what Torque should have done (I think I forgot to mention that Torque will be charging for the new version of TX most likely, leaving us with a broken product). I'm gladly beta-testing and hopefully making a difference.

Cheers out to Pino and AlexR!


There's my two cents at least.

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